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Gemma 4 31B beats Qwen in Pac-Man test
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Gemma 4 31B beats Qwen in Pac-Man test

In a local one-shot Pac-Man gamedev contest on a MacBook Pro M5 Max, Gemma 4 31B won by producing a shorter, clearer, and more functional game than Qwen 3.6 27B. The post argues that for local coding tasks, output quality and execution speed matter more than raw tokens per second.

// ANALYSIS

The interesting part here is not the speed number alone; it is that Gemma used far fewer tokens and still delivered the more usable result. For one-shot game generation, that is often the better tradeoff because the model has to get logic, state, and interactions right in one pass.

  • Gemma finished much faster and with far less token spend, which matters on local hardware where iteration speed is part of the product
  • Pac-Man is a decent stress test for codegen because it forces pathfinding, collision handling, game state, and rendering to work together
  • Qwen’s longer output may have been more creative, but verbosity is a liability when the goal is a playable result, not just an impressive transcript
  • For local LLM workflows, “best” is often task-specific: concise correctness beats elaborate prose for gameplay code
  • The post reinforces a broader point for AI builders: benchmark models on end-to-end utility, not just raw throughput
// TAGS
gemma-4qwenllmbenchmarkai-coding

DISCOVERED

3h ago

2026-05-01

PUBLISHED

6h ago

2026-05-01

RELEVANCE

8/ 10

AUTHOR

gladkos