Claude Code Mods Make Plugins Programmable
Claude Code’s new Mods system lets TypeScript plugins run in-process as function hooks, intercept tool calls, rewrite results, and alter the terminal UI. Anthropic says the feature is now live after early-access feedback, making Claude Code a programmable agent harness.
The killer feature isn’t terminal games—it’s asking Claude to build custom extensions for recurring workflow problems.
- –Mods can add UI components, dashboards, buttons, and side panes inside Claude Code
- –Function hooks can block commands, redact secrets, or transform tool output before the model sees it
- –Developers can choose between settings, skills, classic hooks, MCP, or Mods based on the problem
- –In-process TypeScript hooks are far more powerful than shell-based automation, but expand the security surface
- –The API remains early access and may change between Claude Code releases
DISCOVERED
1h ago
2026-10-01
PUBLISHED
1h ago
2026-10-01
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Av1dlive