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Mind Bender Simulator ships Qwen3.5 NPCs

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Mind Bender Simulator ships Qwen3.5 NPCs
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// 45d agoPRODUCT UPDATE

Mind Bender Simulator ships Qwen3.5 NPCs

The game now runs fully offline on Qwen3.5 4B and 9B GGUFs via llama.cpp, and the dev says the 9B model clearly stays in character better but is too slow on first response. They’re looking for a smaller local model that can handle long, adversarial NPC conversations without breaking roleplay.

// ANALYSIS

This reads less like a model launch and more like a real-world stress test for what “good” local RP actually means: consistency, refusal style, and latency under pressure. The takeaway is that 4B can be usable with strong prompting, but the quality gap to 9B still shows up fast in long chats.

  • The prompt setup is intentionally minimal, so the model is being judged on raw persona adherence rather than RAG, tools, or scaffolding
  • A 20+ turn secrecy game is a harsher test than casual chat; models that “feel smart” often fail when they have to refuse in-character for many turns
  • The bottleneck is not just quality but first-token latency, which matters a lot for a game loop built around repeated dialogue
  • Community suggestions in the thread point toward small roleplay-tuned models like Gemma and Llama 3.1 8B variants, but compatibility with the current Unity/llama.cpp stack is a hard constraint
  • If the project keeps growing, the real win will be finding a smaller model that is good enough with prompt discipline, not just a bigger base model
// TAGS
mind-bender-simulatorqwen3.5llmroleplaynpcself-hostedinference

DISCOVERED

45d ago

2026-04-24

PUBLISHED

45d ago

2026-04-24

RELEVANCE

7/ 10

AUTHOR

Daniele-Fantastico