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Qwen3.6 one-shots flashy Tetris clone

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Qwen3.6 one-shots flashy Tetris clone
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// 45d agoMODEL RELEASE

Qwen3.6 one-shots flashy Tetris clone

A LocalLLaMA user shared a CodePen Tetris game generated in one prompt by Qwen3.6-35B-A3B running locally through llama.cpp with Unsloth's GGUF quant. The demo is anecdotal, but it lands squarely in the model's advertised strength: agentic frontend coding from a compact sparse MoE.

// ANALYSIS

This is not a benchmark, but it is the kind of artifact developers actually care about: can the model turn a loose prompt into a working, polished web app without a repair loop?

  • Qwen3.6-35B-A3B is a 35B sparse MoE model with roughly 3B active parameters, making local coding demos unusually practical for its capability class
  • The generated output took 9,113 tokens and about 11 minutes, so quality came with real latency even at 13.62 tokens/sec
  • Unsloth's GGUF path matters because it lowers the hardware barrier for local experimentation, especially with llama.cpp-style serving
  • A flashy Tetris clone is toy-scale, but frontend coherence, game state, animation, and particle effects are a useful stress test for one-shot code generation
// TAGS
qwen3-6-35b-a3bqwenllmai-codingopen-weightsinference

DISCOVERED

45d ago

2026-04-22

PUBLISHED

45d ago

2026-04-22

RELEVANCE

8/ 10

AUTHOR

deadman87