Matt Shumer releases open-source browser FPS Claude of Duty
Matt Shumer has shared Claude of Duty, an open-source Call of Duty-style first-person shooter game built entirely in Three.js and WebGL from a single AI prompt. The project showcases procedural rendering and complete game mechanics without relying on external art assets, serving as a landmark experiment in AI-driven game development.
Generating a complete, playable 3D browser FPS from a single prompt highlights how far frontier AI coding models have advanced in procedural logic and graphics generation.
* Demonstrates procedural generation of complete 3D game physics, rendering pipelines, and geometry via code alone.
* Eliminates traditional art asset pipelines, relying on LLM-generated shaders and textures.
* Serves as an open-source benchmark for testing long-context code generation and real-time WebGL performance.
DISCOVERED
1h ago
2026-07-27
PUBLISHED
2h ago
2026-07-27
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