OPEN_SOURCE ↗
REDDIT · REDDIT// 18d agoPRODUCT LAUNCH
SillyTavern NPC extension turns games into RP worlds
This custom bridge pipes game lore, live state, and cloned voices into SillyTavern, then uses Cydonia for roleplay and Qwen 3.5 0.8B as a tiny game-master router. It’s a local-first way to make NPCs feel reactive without forcing the story model into rigid commands.
// ANALYSIS
The smartest part is the split: let one model write the scene, then let a tiny structured-output model handle the boring glue. That keeps the roleplay fluid while making the game integration deterministic enough to be usable.
- –Feeding a full wiki plus real-time player and world data gives NPCs context most game-AI demos never reach.
- –The second-pass router is the real engineering trick; it should be cheaper and more reliable than asking the RP model to emit perfect tool calls.
- –Local-only deployment should help latency and privacy, but it also raises the hardware and integration bar for normal players.
- –Automatic voice cloning is a strong differentiator if it stays robust across different game asset pipelines and NPC sets.
// TAGS
sillytavernqwen-3.5cydoniallmagentspeechautomationself-hosted
DISCOVERED
18d ago
2026-03-24
PUBLISHED
18d ago
2026-03-24
RELEVANCE
8/ 10
AUTHOR
goodive123