Codex, Three.js build surprisingly complete voxel city demo
A retweeted first pass at building a voxel city with Codex and Three.js. The demo already includes roads, buildings, parks, traffic lights, and pedestrians, which makes it feel less like a toy render and more like a working city scaffold generated in one shot.
Hot take: this is a strong proof-of-capability for agentic coding, but it is still a demo rather than a production-ready system.
- –The main signal is speed and scope: Codex appears to have assembled multiple city subsystems quickly.
- –Three.js is a good target for this kind of experiment because the result is instantly visible in the browser.
- –The listed features suggest the agent handled composition and scene logic, not just basic voxel placement.
- –It likely still needs manual polish for layout quality, consistency, and interactivity.
DISCOVERED
1h ago
2026-05-08
PUBLISHED
2h ago
2026-05-08
RELEVANCE
AUTHOR
givros