Hunyuan3D-MLX brings Hunyuan3D to Mac
Hunyuan3D-MLX is a community port of Tencent's Hunyuan3D stack that gets image-to-mesh and texture generation running natively on Apple Silicon, with MLX accelerating the paint pipeline and MPS covering shape generation for now. On an M4 Max, the repo reports Paint 2.0 dropping from 302.4s on MPS to 114.3s on MLX, though the full pipeline still takes 3-10 minutes and around 36GB of RAM.
This is the kind of port that matters more than the benchmark table suggests: it turns a CUDA-leaning open 3D pipeline into something Mac developers can actually run locally. The catch is that it is still an early, single-machine proof point rather than a polished cross-device release.
- –Hunyuan3D-Paint has been a pain point on Mac because of CUDA-specific dependencies, so replacing rasterization, sparse conv, BVH, and unwrap steps with Metal-friendly paths is real infrastructure work, not just packaging
- –The MLX speedup is the headline because texture generation is where Apple Silicon now looks meaningfully competitive instead of merely compatible
- –ComfyUI nodes plus published MLX weights lower the barrier for creators who want local 3D workflows without an Nvidia box
- –The repo itself still flags quality below CUDA and notes that full MLX shape support is unfinished, so this is promising but not yet the definitive Mac path for Hunyuan3D
- –More broadly, it reinforces a trend: Apple Silicon support for open generative tooling keeps improving when developers are willing to do backend-specific porting instead of waiting for upstreams
DISCOVERED
5h ago
2026-04-23
PUBLISHED
7h ago
2026-04-23
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arduinoRPi4