Brush adopts CubeCL for faster 3D reconstruction
Brush is a high-performance, cross-platform 3D reconstruction engine that brings Gaussian Splatting to browsers and mobile devices. Built in Rust with the Burn framework, it enables real-time training and interaction without CUDA or Python dependencies.
Brush marks a major shift toward "3D reconstruction for all" by removing the hardware and software barriers that have gatekept Gaussian Splatting.
- –Native WebGPU training in-browser enables 3D capture on consumer hardware without local setup
- –Rust + Burn architecture provides extreme portability across macOS, Windows, Linux, and Android
- –Custom kernels optimized via CubeCL now outperform industry-standard CUDA implementations in speed and quality
- –Support for 4D animated splats and MCMC refinement makes it viable for both production and research
- –Dependency-free binaries allow developers to integrate 3D reconstruction into apps without heavy ML stacks
DISCOVERED
5h ago
2026-05-13
PUBLISHED
5h ago
2026-05-13
RELEVANCE