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Qwen3.6-35B-A3B flunks Godot camera planning

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Qwen3.6-35B-A3B flunks Godot camera planning
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// 45d agoBENCHMARK RESULT

Qwen3.6-35B-A3B flunks Godot camera planning

A Reddit user says Qwen3.6-35B-A3B gave a far worse Godot 4 third-person camera plan than two Gemma 4 variants on the same prompt. The post frames it as a local benchmark failure, but the setup also includes aggressive quantization and a single-task sample.

// ANALYSIS

The hot take: this looks less like “Qwen is dumb” and more like a reminder that local model quality is brittle once you combine sparse MoE, heavy quantization, and a niche planning prompt.

  • The Q4/IQ4 quantization choice could easily wipe out enough structure-following quality to make the output look random.
  • Godot scene-tree planning is a domain-specific software architecture task, not a generic chat benchmark, so instruction tuning matters a lot.
  • Gemma 4 may simply be better aligned to this exact style of “plan only, no code” prompt.
  • A single anecdotal prompt is not a reliable model ranking; repeatability across prompts and quant levels matters more.
  • If Qwen3.6 also skipped SpringArm3D, that suggests a failure in procedural decomposition, not just missing trivia.
// TAGS
qwen3-6-35b-a3bgemma4llmbenchmarkreasoningai-coding

DISCOVERED

45d ago

2026-04-17

PUBLISHED

45d ago

2026-04-17

RELEVANCE

8/ 10

AUTHOR

TheCat001