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Tencent ARC releases pixel-aligned Pixal3D

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Tencent ARC releases pixel-aligned Pixal3D
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// 1h agoOPENSOURCE RELEASE

Tencent ARC releases pixel-aligned Pixal3D

Pixal3D uses ray back-projection to create 3D meshes that strictly match input image pixels. Built on the TRELLIS.2 backbone, it supports industry-standard exports for game engines and high-fidelity PBR textures.

// ANALYSIS

Pixal3D solves the "hallucination" problem in 3D generation by grounding geometry directly in the input's coordinate space.

  • Pixel back-projection lifts 2D features into 3D volumes to ensure 1-to-1 fidelity with the source image.
  • Integrated with TRELLIS.2 for superior coarse-to-fine geometry and PBR texture synthesis.
  • Capability for object-separated scene reconstruction allows for extracting clean assets from single photos.
  • Exports to GLB, OBJ, and USDZ make it immediately usable for Unity and Unreal Engine pipelines.
  • Currently limited by an academic license and high GPU requirements (RTX 4090+ recommended).
// TAGS
3d-gencomputer-visionopen-sourceimage-genmodel-releasepixal3d

DISCOVERED

1h ago

2026-05-17

PUBLISHED

1h ago

2026-05-17

RELEVANCE

9/ 10

AUTHOR

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