Into the Dead OSS drops via Claude Projects
Into the Dead OSS is an open-source, browser-based 3D zombie survival runner built with Three.js, Vite, and 374 million tokens across Claude Projects. Developed by Daniel Avila, the project blends procedural shaders and synthesized Web Audio with AI-generated 3D assets rigged via Higgsfield AI.
Massive-context coding sessions are moving beyond basic code snippets toward orchestrating full-featured, asset-rich WebGL games from prompt to production.
- –Intensive LLM development: Consuming 374M tokens in Claude Projects demonstrates how deep agentic coding sessions can architect entire game engines, state loops, and weapon mechanics.
- –Generative asset workflows: Using Higgsfield AI for image-to-rigged GLB models establishes a viable pattern for indie web games to bypass traditional 3D modeling pipelines with graceful procedural fallbacks.
- –Web-native 3D engineering: Implements instanced rendering, custom wind and parting vertex shaders, and real-time Web Audio synthesis directly in the browser without relying on heavyweight engines like Unreal or Unity.
DISCOVERED
1h ago
2026-09-25
PUBLISHED
1h ago
2026-09-25
RELEVANCE
AUTHOR
dani_avila7