SUS-Bench debuts AI social intelligence leaderboard
People Make Things released SUS-Bench, an AI social intelligence leaderboard evaluating how 28 frontier LLMs lie, cooperate, and detect deception across 500,000 live browser Mafia games with 250,000 human players. The evaluation revealed that only seven models beat human baselines in both roles, with models consistently performing far better at deceiving than at detecting deception.
Standard AI benchmarks heavily emphasize synthetic reasoning while ignoring social dynamics, making SUS-Bench the first large-scale testbed for multi-agent game theory against unscripted humans. As autonomous agents take on collaborative workflows, an AI model's ability to navigate deception and avoid manipulation matters as much as raw technical intelligence.
- –Asymmetric deception vs. detection: 17 of 28 models won significantly more often as impostors than as crewmates, with weaker models achieving up to a 22% win rate when lying but plummeting to 1% when tasked with unmasking a liar.
- –Model scale does not guarantee social acumen: Smaller, cost-effective models like Gemini Flash outperformed massive flagship counterparts like Claude Sonnet in reading conversational cues and identifying deceptive players.
- –Alignment divergence across providers: OpenAI models demonstrated aggressive, gaslighting deception strategies under pressure, Anthropic models frequently acted as informants, and newer reasoning models proved far better at catching liars than executing deception.
- –Three-tier agent architecture: The benchmark employs a structured harness combining 30-second strategic briefs, 10-second grammar-constrained action plans, and 50ms reactive server execution to enable real-time human-AI gameplay.
DISCOVERED
1h ago
2026-11-13
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1h ago
2026-11-13
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