Claude Code Powers Four-Iteration Fighting Game Build
Eric Michaud’s video follows Claude Code through a 100-hour fighting-game project, showing the agent plan, write, rebuild, and debug the codebase across four iterations. It demonstrates Claude Code’s terminal-native approach to repo-scale development, with humans steering and reviewing each loop.
The impressive part isn’t one-shot code generation—it’s Claude Code surviving repeated feedback, failure, and scope changes.
- –Four rebuilds make the demo more credible than a polished “vibe coding” clip.
- –Claude Code’s strength is workflow breadth: planning, multi-file edits, testing, debugging, and ongoing iteration.
- –Game development exposes the limits of autonomous coding because feel, balance, and visual polish still require human judgment.
- –The project suggests AI coding agents are becoming useful creative collaborators, not just autocomplete tools.
- –Developers should judge success by iteration speed and maintainability, not by whether the first build works.
DISCOVERED
1h ago
2026-11-08
PUBLISHED
1h ago
2026-11-08
RELEVANCE
AUTHOR
Eric Michaud