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HairDeck Turns Images Into Rigged 3D Hair

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HairDeck Turns Images Into Rigged 3D Hair
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// 12h agoOPENSOURCE RELEASE

HairDeck Turns Images Into Rigged 3D Hair

HairDeck is an open-source research pipeline that converts one character image into stylized hair cards, per-card color and UV data, and spring-bone chains for animation. It exports GLB or VRM assets and reports 44% lower Chamfer distance plus 33× faster card generation than CHARM on its test set.

// ANALYSIS

HairDeck targets the production bottleneck generic image-to-3D systems usually dodge: usable, rigged stylized hair rather than a fused mesh. It looks valuable for game and VTuber workflows, though single-view ambiguity and a demanding setup mean it remains an artist accelerator, not a push-button asset pipeline.

  • –A set diffusion transformer generates hair cards jointly, preserving individual card geometry and UVs.
  • –A second model generates spring-bone chains, enabling animated GLB and VRM exports.
  • –Reported CHARM benchmark results show 1.01-second generation versus 33.7 seconds, with orientation error dropping from 40.0° to 16.8°.
  • –Open code, model weights, training scripts, local demos, and Apple Silicon support make the project unusually accessible for research prototyping.
  • –Hidden geometry remains inherently ambiguous from one image, and dependencies such as gated SAM 3, DINOv3, and Blender add setup friction.
// TAGS
hairdeck3d-genopen-sourcevisionresearch

DISCOVERED

12h ago

2026-11-08

PUBLISHED

12h ago

2026-11-08

RELEVANCE

8/ 10

AUTHOR

AI Search