YOU ARE VIEWING ONE ITEM FROM THE AICRIER FEED

Motion adds Three.js, vgpu support and demos

AICrier tracks AI developer news across Product Hunt, GitHub, Hacker News, YouTube, X, arXiv, and more. This page keeps the article you opened front and center while giving you a path into the live feed.

// WHAT AICRIER DOES

7+

TRACKED FEEDS

24/7

SCRAPED FEED

Short summaries, external links, screenshots, relevance scoring, tags, and featured picks for AI builders.

Motion adds Three.js, vgpu support and demos
OPEN LINK ↗
// 1h agoPRODUCT UPDATE

Motion adds Three.js, vgpu support and demos

Motion (formerly Framer Motion) announced public availability for its integrations with Three.js and Matias's vgpu WebGPU library, releasing two Zelda-themed interactive watercolor diorama demos. The showcases—an Ocarina of Time scene powered by Three.js and a Majora's Mask diorama running on vgpu—illustrate how Motion's declarative animation primitives, spring physics, pointer parallax, and reactive motion values can be used directly within WebGL and WebGPU rendering contexts to create seamless, high-performance 3D visual effects.

// ANALYSIS

Bringing Motion’s ergonomic, physics-driven API directly to Three.js and modern WebGPU pipelines eliminates the historic friction between DOM animation and 3D canvas rendering.

* Unified workflow: Developers can now orchestrate 3D scene properties and DOM interactions using identical animation primitives and spring physics.

* WebGPU forward-looking: Supporting modern libraries like vgpu positions Motion ahead of the curve as the web graphics ecosystem shifts toward WebGPU.

* Developer ergonomics: Reduces boilerplate imperative render loops and matrix math for common effects like pointer parallax and painterly reveals.

// TAGS
motionthreejswebgpuvgpuweb-developmentanimationjavascript3d

DISCOVERED

1h ago

2026-09-24

PUBLISHED

2h ago

2026-09-24

RELEVANCE

7/ 10

AUTHOR

motiondotdev